About

We make servers vanish.

Nebula exists for one reason: getting a few friends onto a server should take seconds, not an evening of forwarding ports and editing files you've never heard of. We run the serious infrastructure so you never have to think about it.

Where it started

It always started the same way. Someone says “let’s all play on a server”, and then one poor soul spends the next hour wrestling with port-forwarding, untangling router settings, and squinting at server.properties trying to work out which line breaks everything. By the time it’s up, half the group has wandered off. We’d lived that evening too many times.

So we built the thing we actually wanted: you give a server a name, pick a version, and it’s online before you’ve finished your drink. No forwarding, no config files, no command line. Just an address you can paste into the chat and your mates can join.

Underneath, it’s anything but simple. Every world runs on real Kubernetes infrastructure with DDoS protection, fast NVMe storage and daily backups. We hide all of it on purpose — the complexity is ours to carry, not yours. You get the power without ever touching the wiring.

What we believe

A few things we won’t budge on

These aren’t slogans. They’re the rules we use when we decide what to build and what to throw away.

Effortless beats powerful-on-paper

A feature nobody can find isn’t a feature. We’d rather ship something that just works for everyone than a wall of toggles for the few. Name it, launch it, play.

Honest, boring pricing

You see the price, you pay the price. No surprise overage bills, no fine print, no upsell ambushes when you hit a limit. Boring is the point.

Your worlds are yours

Daily backups you can restore yourself, and a full download whenever you want it. Your saves are never held hostage — leaving should be as easy as joining.

Serious infrastructure, hidden

Kubernetes, NVMe storage, DDoS protection and crossplay, all running quietly in the background. You feel the speed and never see the machinery.

120k+

worlds launched and counting

99.9%

uptime we actually hold to

~18s

from a name to online

Ready when you are

Pick a name, hit launch, and send your friends the address. The hard part is already handled.